Boys & Girls Club Curriculum

The Boys & Girls Clubs of Bend strives to provide impactful curriculum that develop club members Academic Success, Character & Leadership, and Healthy Lifestyles. Our Club uses a combination of Boys & Girls Clubs of America National Programs and locally created programming. These programs are research-based that are proven and fine tuned to benefit Club members of all ages. Locally developed programs allow our staff to share their passions with Club members to widen their horizons.

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Family Plus Services

Counseling

Counseling

Regular individual sessions with the Director of Youth & Family Services to assess individual needs of the Club member and create a plan to address identified needs.

Family

Family Engagement

Special parent and family night events and informational sessions will be advertised as they come availible.

Counseling

Mentoring

BGC Bend runs an on-site mentoring program. Enrolled youth will be matched with an adult staff or volunteer mentor who will meet with their mentee weekly. Additional information available upon request.

Counseling

Referrals for Additional Services

Assistance locating and accessing community services and resources.

Small Group Programs

Fine Arts

Fine Arts

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Boys & Girls Club is committed to providing programs, experiences and initiatives that allow all youth to access imagination and creativity to express themselves and build connection with others in their community. The Arts programs, experiences, and initiatives fall under four categories:

Visual Arts – Visual art created and judged for its beauty and meaning. It may include painting, sculpture, drawing, printmaking, collage, mixed media, graphics and architecture.
Digital Arts – Two- or three-dimensional visual media that uses computers and other technology as an essential part of the creative process. This may include graphic design, animation, photography, movie making, Claymation, game design, music composition and digital illustration.
Performing Arts – Arts that involve public performance, including playing instruments, acting, singing and dancing. This includes performance support roles, such as creating scenery, costumes, lighting and sound manipulation.
Applied Arts – Any art form that applies artistic design to functional objects. This includes industrial design, bookmaking, illustration, printmaking, jewelry making, woodworking, ceramics, fashion design, culinary arts, creative writing and commercial art.

Triple Play

Triple Play

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Triple Play: A Game Plan for the Body, Mind & Soul

Healthy Habits (Mind): Addresses the ways an individual’s health behaviors are influenced by personal beliefs and exposure to positive modeling. In addition to nutrition education, activities focus on helping youth assess, practice, identify, consider, and recognize health behaviors and messages.The Triple Play Healthy Habits program incorporates key youth development practices such as community builders and reflection activities that help enhance program outcomes for youth, regardless of program content. Healthy Habits is the & “Mind” component of the Triple Play program. The Healthy Habits curricula focuses on making choices that support a healthy eating pattern and physical wellness. This targeted program is made up of interactive practical activities that develop a young person’s ability, confidence and motivation to eat healthy for life.

Daily Challenges (Body): Intentional focus on physical literacy: Ability – Increasing capability in basic movement skills and overall fitness; Confidence -the knowledge of the ability to play sports or enjoy other physical activities and Motivation- the intrinsic enthusiasm for physical activity for members to be physically active for life.

Social Recreation (Soul): Emphasis on social and emotional development, or the social, cognitive, and behavioral skills that youth need to be healthy and productive. There is an explicit focus on emotional regulation, healthy relationships (with self and others), and responsible decision-making.

SMART Girls

SMART Girls

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The SMART (Skills, Mastery and Resilience Training) Moves program is a nationally acclaimed prevention program originally developed in the 1980s with help from prevention specialists and Clubs around the country. Newly revised in 2011, the program incorporates the latest information and approaches that BGCA has learned about effective prevention. Participants will be exposed to various activities designed to hone their decision-making and critical-thinking skills, as well as learn how to avoid and/or resist alcohol, tobacco, other drugs and premature sexual activity.

Summer Brain Gain

Summer Brain Gain

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Turning brain drain into brain gain during the summer months!

Summer Brain Gain is a hands-on, minds-on, project-based program designed for summer in the Club. It’s comprised of week-long modules consisting of fun, themed activities for elementary, middle, and high school students. Activities encourage youth to fall in love with learning by engaging them in unique educational experiences that spark curiosity, allow them to explore their interests, and create opportunities.

Ultimate Journey

Ultimate Journey

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Ultimate Journey, one of BGCA’s oldest and most successful STEM programs, is coming back! It’s designed to engage 4th-8th grade youth (9 to 13 year-olds) in fun, experiential, environmental education activities. Ultimate Journey cultivates an awareness and appreciation of the natural wonders that surround young people. In partnership with the National Park Service, BGCA re-designed and piloted a new version of the Ultimate Journey curriculum with age-appropriate modules that introduce young people to aspects of environmental stewardship, and meet the need of youth from urban, rural, military and native settings.

Project Learn

Project Learn

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Students do much better in school when they spend their non-school hours engaged in fun, but academically beneficial, activities. Through Project Learn, Club staff use all the areas and programs in the Club to create opportunities for these high-yield learning activities, including leisure reading, writing activities, discussions with knowledgeable adults, helping others, homework help, tutoring and games that develop young people’s cognitive skills. Project Learn also emphasizes parent involvement as well as collaboration between Club and school professionals.

Strong Kids

Strong Kids

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Through activities and discussion Strong Kids teaches members about emotions and encourages the development of social-emotional skills they’ll use for the rest of their lives including managing anger, reducing stress, solving interpersonal problems, and much more.

Positive Action

Positive Action

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Positive Action is based on the philosophy that we feel good about ourselves when we remain in a thoughts, actions, and feelings cycle that is positive. The group teaches the connection between thoughts, feelings, and actions and provides opportunities to learn skills to stay in a positive cycle. The Positive Action curriculum is implemented through lessons, activities, and games.

D.E.A.R.

D.E.A.R.

Drop Everything And Read

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D.E.A.R. (Drop Everything And Read) is a designated time for our members to choose a book from our library to strengthen their reading and literacy skills.

Club Member Success Story: When we began our DEAR program in January, a 4th grade Club member refused to participate in the new program. One of our Youth Development Professional’s met with this member one-on-one to gage what his interests might be, and he was introduced to reading Manga (Japanese graphic novels). He now looks forward to DEAR every week and he’s working on creating his own Manga-inspired graphic novel!

Manadoob

Manadoob

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This program uses the Manadoob curriculum which follows along with a fictional story and a ‘hands on’ workbook to encourage discussions on real life topics such as self-esteem, independence, problem solving skills, bullying, grief and loss, self-awareness, friendship, and being kind to others. The program also incorporates connection with animals and social responsibility through the characters, both human and animal, celebrate diversity and inclusion, instilling a sense of belonging in children while creating a non-threatening environment in which they can share and explore.